KIST Project:
Goal: Bring tabletop roleplaying to autonomous worlds.
Why?
To advance computer roleplaying games’ adaptability and dynamism in both gameplay and narrative, drawing them closer to the experience of traditional tabletop roleplaying games. To address and improve on existing limitations and challenges of “in real life” (IRL) gaming.
What?
Build games [Dojo] connected to cutting-edge blockchains [Starknet], utilizing artificial intelligence [Giza] and decentralized computing through a provable Turing-complete programming language [Cairo].
How?
Create an annual competition, an entry-point game jam to onboard developing within Realms Autonomous Worlds (RAW).
Nicabar - Who?
A LOOT connoisseur and scholar. A nimble squire of KoSA, the Knights of Sir Anthony, a proud acolyte of the manny.game cult and FWB member at large.
Once upon a time, I ran several technology companies that mostly managed infrastructure in the pre-docker era. (Xen, Vmware, and Cisco days) I hand-crafted artisanal websites during the dawn of LAMP. My first computer games were pre-graphics, but that’s just because I’m an early adopter and not because I’m old. (maybe a little old)
Somewhere along the timeline, I built a Makerspace. Created curriculum for Arduino to Shopbot training and housed/cat-herded 100+ members and volunteers. Our family of misfits built the world’s largest video game cabinet (debatable). Created CNC houses and accidentally launched several companies that incubated their way out of our doors and onto bigger and brighter stages.
Designed, Hosted, and Managed countless hackathons—from little community fixit weekenders to large NASA and Cisco sponsored events.